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Aberdeen Scotland Paintball :: General Section :: The Rules of Paintball :: ASP playing Rules
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FrenchyDude
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 ASP playing Rules
« Thread Started on Aug 21, 2002, 11:19am »
[Quote]

I think we should do like the others, ... count everything just to give our players the habit of hiding everything for the enemy fire and scanning eyes... same for the head and marker, ... except maybe when we have a very small number of players!

I wonder how the others make the difference between a splashed and a bursted?!!
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Demonbonner
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 Re: ASP playing Rules
« Reply #1 on Aug 22, 2002, 2:36am »
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I guess they have enough refs to be able to tell when someone is hit rather than splashed from many shots.
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FrenchyDude
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 Re: ASP playing Rules
« Reply #2 on Aug 22, 2002, 2:41pm »
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Don't you worry!!! ...we'll get there... at some point 8-)

:o ;)
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Psychopete
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 Re: ASP playing Rules
« Reply #3 on Oct 18, 2002, 4:43pm »
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hiyas
this may help if you are looking to establish rules for play.

http://www.scenariopaintball.com/rules/

Have fun
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FrenchyDude
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 Re: ASP playing Rules
« Reply #4 on Oct 19, 2002, 2:04am »
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Chears dude! I'll check it out from work today :D

'Hope to see you playin' with us one day if your back from Houston?!!! That'd be real cool to have a scary PsychoDude like you around !! :o

;D ;D
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FrenchyDude
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 Re: ASP playing Rules
« Reply #5 on Oct 19, 2002, 5:13am »
[Quote]

Man, this stuff really great... so much to learn, so little time ;)

Deserve time for a proper read! :D
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EliteSoldier
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 Re: ASP playing Rules
« Reply #6 on Sept 12, 2003, 9:41am »
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LOL i still aint read all of those rules!! I get so far then start to drift off!!! ::)
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I never lose, I'm just a little behind when the time runs out!!!
tailgunner
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 Re: ASP playing Rules
« Reply #7 on Apr 17, 2005, 3:52pm »
[Quote]

To be Honest playing in a small group,that are actually interested,I seriously doubt you will need many rules if any,
except do bounces count

no point playing in a group if there is going to be cheating very easily found out and dumped or even a firing squad, ouch....

One thing though a biggie safety,my m8 and I were playing a game with folk with there own guns the other day and games were safe but after guys hadnt unloaded there guns and walking around and everyone was demasked,it only takes one ball to blind you....
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tailgunner
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 Re: ASP playing Rules
« Reply #8 on May 19, 2005, 6:39am »
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Having played a few games at pukker sites and not so pukker sites, i now realise that walkie talkies are an excellent piece of kit for these reasons

everyone knows when the games on and over-safer

you know if a member of the public wanders into the area or the bobbies:0)

you can formulate strategies on the hoof

you can find your guys easier and turn around games faster(saving time and energy)


you can listen to the marshalls, and get info like just coming up to your guys now, where did you hide that box again and agghh im being shot at.

you can assist in looking for lost team member/s who do not have a radio(like 2 of us at skirmish) I found em.


I recently used them for work and had a manager tailing me and didnt know where he was going, we were going a bit faster than we should on back roads and were excellent for talking about work and dangers coming up like tractors and scaffy wagons..grr
we could have used phones but there was c-ap signal strength

anyone serious about paintball should consider investing in a set of radios could save your time,energy
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haggis261
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 Re: ASP playing Rules
« Reply #9 on May 19, 2005, 7:02am »
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Totally, I got two sets of two from the US, should have thought beforehand that they wouldnt be compatible with UK frequencies, but they're such an awesome tool, and really not that expensive too... Get them!!!!!
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tailgunner
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 Re: ASP playing Rules
« Reply #10 on May 19, 2005, 10:09am »
[Quote]

That could be a good thing haggis
as less neds in town on this frequency although you could in theory get done for using them as you need a licence.
Just dont be giving land marks(ie rivers,hills,bridges,road names, etc),phone numbers or full names of folk and of course street names and you should be safe enough.

How do I know this you ask well im a radio ham and you actually transmit on, off the top of my head on 433 mhz,should say on your radio set, this is american FRS(Family Radio Service) frequencies, which in the UK is set aside for radio hams,there is approx 25 active hams in aberdeen not that im bothered but most would shop you to the law for using the frequency,just follow the safety advice and you will have less chance of getting caught, alternatively you could become a ham and you would be LEGAL for that anyway ;D
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haggis261
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 Re: ASP playing Rules
« Reply #11 on May 20, 2005, 10:54am »
[Quote]

Hmm, sounds complicated.....
So theres no way of converting the Yank radios to work 'properly'? :)
I think I'll take the risk of being reported, sounds far easier!!!
El Presidente
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Maddogwhitey
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 Re: ASP playing Rules
« Reply #12 on May 21, 2005, 6:00am »
[Quote]

confuse the piggies. give the names of places that are miles away. muhahahahaahha
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Boom
tailgunner
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 Re: ASP playing Rules
« Reply #13 on May 21, 2005, 7:02am »
[Quote]

There is not much chance of you disturbing the Emergency services with those unless you started tinkering with them, then I would get annoyed(which is another story). Its not the police you have to really worry about its theyre techies at Queen St or the OPCOM who look after the airbands for the UK,as I said before minimal(if thats how u spell it) chance unless your silly.
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haggis261
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 Re: ASP playing Rules
« Reply #14 on May 25, 2005, 8:43am »
[Quote]

Yeah I like tinkering, but it usually ends up with various carpet coloured screws disappearing onto the floor..
Im leaving the radios alone, they work, so i aint gonna try an fix them! Why would you get annoyed?

El Presidente
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